AI Insights · Timothy · January 2023
Top 5 iOS Shoot'em Up Games in the US: Q4 2022 Performance
Discover the performance trends of the top 5 shoot'em up games on iOS in the US for Q4 2022, including weekly downloads, revenue, and active users.
Throughout the fourth quarter of 2022, the top shoot'em up games on iOS in the United States demonstrated varying trends in downloads, revenue, and active user engagement. Below, we delve into the performance of these leading titles based on Sensor Tower data.
Survivor!.io showed a dynamic performance in Q4 2022. Weekly revenue started at around $1M at the beginning of October and dipped to $457K by the end of November. However, it rebounded strongly to approximately $1M in the week of December 19. Downloads saw a peak of 510K in early October but gradually declined to 106K by the end of November, with a slight recovery to 240K towards the end of December. Active users fluctuated, starting with 2M in late September, dropping to 1.6M in early December, and rising back to 2M by the end of the year.
Archero experienced a relatively stable quarter. Revenue hovered around $200K, peaking at $224K in late September and dropping to $122K in early December, before climbing back to $200K by the end of December. Downloads remained consistent, averaging around 15K to 20K weekly, with a slight increase to 18K in the last week of December. Active users mirrored this stability, averaging around 20K throughout the quarter.
Galaxy Attack: Alien Shooter had a notable increase in weekly revenue, starting at $99K in late September and peaking at $161K in late October. This was followed by fluctuations, ending the year at $134K. Downloads were steady, averaging around 35K to 45K per week, with a peak of 44K in the last week of December. Active users remained relatively stable, averaging around 300K throughout the quarter.
Azur Lane showed significant fluctuations in revenue, starting at $222K in late September, dropping to $21K in mid-December, and then spiking to $245K in the week of December 19. Downloads were low but consistent, averaging around 1K per week. Active users were stable, averaging around 24K throughout the quarter.
Galaxy Attack: Space Shooter maintained a steady performance with weekly revenue starting at $71K and peaking at $120K in mid-December. Downloads showed a peak of 94K in early October, with a gradual decline to around 47K by the end of December. Active users saw a peak of 292K in early October, with a slight decline to 216K by the end of the year.
For more detailed insights and data, visit Sensor Tower.